Incandescent One
Medium Celestial, chaotic good (CR 9)Armor Class 16 natural
Hit Points 144 (17d8+68)
Speed 30 ft., swim 60 ft., fly 60 ft.
16 (+3)
18 (+4)
18 (+4)
11 (+0)
17 (+3)
18 (+4)
Skills perception 3
Senses truesight 120', passive Perception 17
Languages all, telepathy 120'
Challenge Rating 9
Actions
Multiattack.
Two Slam attacks or three Astral Bolt attacks.
Slam.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold.
Astral Bolt.
Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one’s next turn has advantage.
sizeMedium
typeCelestial
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save8
intelligence_save
wisdom_save7
charisma_save8
perception3
damage_vulnerabilities
damage_resistancescold, radiant; nonmagic B/P/S attacks
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, frightened, grappled, poisoned, prone, restrained
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aqueous Form,desc: Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.,name: Amphibious,desc: Can breathe air and water.,name: Flyby,desc: Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Luminous,desc: Sheds dim light in a 5 ft. radius.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Magic Weapons,desc: Weapon attacks are magical.
spell_list
page_no244
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 244