Incandescent One

Medium Celestial, chaotic good (CR 9)

Armor Class 16 natural

Hit Points 144 (17d8+68)🎲

Speed 30 ft., swim 60 ft., fly 60 ft.


STR

16 (+3)

DEX

18 (+4)

CON

18 (+4)

INT

11 (+0)

WIS

17 (+3)

CHR

18 (+4)


Skills perception 3

Senses truesight 120', passive Perception 17

Languages all, telepathy 120'

Challenge Rating 9

Actions

Multiattack.

Two Slam attacks or three Astral Bolt attacks.

Slam.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold.

Astral Bolt.

Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one’s next turn has advantage.


sizeMedium

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save7

charisma_save8

perception3

damage_vulnerabilities

damage_resistancescold, radiant; nonmagic B/P/S attacks

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, frightened, grappled, poisoned, prone, restrained

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aqueous Form,desc: Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.,name: Amphibious,desc: Can breathe air and water.,name: Flyby,desc: Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Luminous,desc: Sheds dim light in a 5 ft. radius.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Magic Weapons,desc: Weapon attacks are magical.

spell_list

page_no244

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 244
Other formats: JSON

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