Infernal Swarm

Huge Fiend (Swarm of Devils), lawful evil (CR 12)

Armor Class 16 natural armor

Hit Points 150 (20d12+20)🎲

Speed 25 ft., fly 40 ft., hover true ft.


STR

18 (+4)

DEX

16 (+3)

CON

13 (+1)

INT

8 (-1)

WIS

12 (+1)

CHR

19 (+4)


Skills

Senses darkvision 120 ft., passive Perception 11

Languages understands Infernal but can’t speak, telepathy 60 ft.

Challenge Rating 12

Actions

Multiattack.

In fiend form, the infernal swarm makes three attacks: two with its scimitar and one with its slam, or three with its scimitar. In shapeless form, it makes three attacks with its bites.

Bites (Shapeless Form Only).

Melee Weapon Attack: +9 to hit, reach 0 ft., one target in the swarm’s space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half its hp or fewer.

Poisonous Barb.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Scimitar (Fiend Form Only).

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Slam (Fiend Form Only).

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the infernal swarm can’t slam another target. In addition, at the start of each of the target’s turns, the target takes 14 (4d6) piercing damage.


sizeHuge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesthunder

damage_resistancesbludgeoning, cold, piercing, psychic, slashing

damage_immunitiesfire, poison

condition_immunitiescharmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil’s Sight,desc: Magical darkness doesn’t impede the infernal swarm’s darkvision,name: Magic Resistance,desc: The infernal swarm has advantage on saving throws against spells and other magical effects.,name: Shaped Swarm,desc: As a bonus action, the swarm can shape itself into a Huge fiend or back into a shapeless mass. Its statistics are the same in each form, and it can’t regain hp or gain temporary hp. If a creature is more than 10 feet away from the infernal swarm, it must take an action to visually inspect the fiend form and succeed on a DC 25 Intelligence (Investigation) check to discern the Huge fiend is actually a swarm of Small insects. A creature within 10 feet of the swarm immediately discerns the truth. While in fiend form, it can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more humanoid form to accomplish. If the infernal swarm takes thunder damage while in its fiend form, it immediately changes to its shapeless form. While in shapeless form, it can occupy another creature’s space and vice versa and can move through any opening large enough for a Small fiend, but it can’t grapple or be grappled.

spell_list

page_no215

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 215
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