Initiate of the Elder Elementals
Small Humanoid (kobold), any evil alignment (CR 2)Armor Class 12 15 with mage armor
Hit Points 33 (6d6+12)
Speed 30 ft.
9 (-1)
14 (+2)
15 (+2)
16 (+3)
11 (+0)
12 (+1)
Skills intimidation 3, religion 5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic, Primordial
Challenge Rating 2
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Gift of the Elder Elementals.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiateās spells that deal the chosen type of damage.
sizeSmall
typeHumanoid
group
alignmentany evil alignment
strength_save
dexterity_save
constitution_save4
intelligence_save5
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blessing of the Elder Elementals,desc: The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage.,name: Pack Tactics,desc: The initiate has advantage on attack rolls against a creature if at least one of the initiateās allies is within 5 feet of the creature and the ally isnāt incapacitated.,name: Sunlight Sensitivity,desc: While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Versatility of the Elder Elementals,desc: As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements.,name: Spellcasting,desc: The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The initiate has the following wizard spells prepared: Cantrips (at will): pummelstone, light, mage hand, ray of frost 1st level (4 slots): burning hands, mage armor, tidal barrier 2nd level (3 slots): gust of wind, misty step, scorching ray 3rd level (2 slots): lightning bolt, frozen razors
spell_list
page_no216
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 216