Initiate of the Elder Elementals

Small Humanoid (kobold), any evil alignment (CR 2)

Armor Class 12 15 with mage armor

Hit Points 33 (6d6+12)šŸŽ²

Speed 30 ft.


STR

9 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

16 (+3)

WIS

11 (+0)

CHR

12 (+1)


Skills intimidation 3, religion 5

Senses darkvision 60 ft., passive Perception 10

Languages Common, Draconic, Primordial

Challenge Rating 2

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Gift of the Elder Elementals.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiate’s spells that deal the chosen type of damage.


sizeSmall

typeHumanoid

group

alignmentany evil alignment

strength_save

dexterity_save

constitution_save4

intelligence_save5

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blessing of the Elder Elementals,desc: The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage.,name: Pack Tactics,desc: The initiate has advantage on attack rolls against a creature if at least one of the initiate’s allies is within 5 feet of the creature and the ally isn’t incapacitated.,name: Sunlight Sensitivity,desc: While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Versatility of the Elder Elementals,desc: As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements.,name: Spellcasting,desc: The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The initiate has the following wizard spells prepared: Cantrips (at will): pummelstone, light, mage hand, ray of frost 1st level (4 slots): burning hands, mage armor, tidal barrier 2nd level (3 slots): gust of wind, misty step, scorching ray 3rd level (2 slots): lightning bolt, frozen razors

spell_list

page_no216

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 216
Other formats: JSON

← Infernal Swarm Ink Devil →