Iron Guardian
Large Construct, (CR 14)Armor Class 20
Hit Points 210 (20d10+100)
Speed 30 ft.
24 (+7)
12 (+1)
20 (+5)
3 (-4)
12 (+1)
1 (-5)
Skills
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge Rating 14
Actions
Multiattack.
The guardian makes two sword attacks.
Sword.
Melee Weapon Attack: +12 to hit reach 10 ft. one target. Hit: 29 (4d10 + 7) slashing damage.
Poison Breath (Recharge 5-6).
The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
sizeLarge
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison, psychic; damage from nonmagical, non-adamantine weapons
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr14
reactionsname: Deflection,desc: When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
legendary_desc
legendary_actions
special_abilitiesname: Fire Absorption,desc: When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.,name: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.
spell_list
page_no263
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 263