Iron Sphere

Small Construct, unaligned (CR 5)

Armor Class 16 natural armor

Hit Points 60 (8d6+32)🎲

Speed 30 ft., burrow 10 ft., climb 20 ft.


STR

16 (+3)

DEX

13 (+1)

CON

18 (+4)

INT

4 (-3)

WIS

10 (+0)

CHR

3 (-4)


Skills athletics 6, perception 3

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages understands the languages of its creator but can't speak

Challenge Rating 5

Actions

Multiattack.

The iron sphere makes three melee attacks.

Blade.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Piston.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Spike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Lightning Cannon (Recharge 5-6).

The sphere extends a metal rod from one of its many facets and fires a bolt of lightning in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


sizeSmall

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancescold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitieslightning, necrotic, poison, psychic, radiant

condition_immunitiescharmed, exhaustion, frightened, poisoned, prone

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The sphere is immune to any spell or effect that would alter its form.,name: Siege Monster,desc: The sphere deals double damage to objects and structures.,name: Standing Leap,desc: The sphere can launch itself into the air by extending the rods within it like pistons. The sphere's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.,name: Tunneler,desc: The sphere can burrow through solid rock at half its burrow speed and leaves a 5-foot-wide, 5-foot-high tunnel in its wake.

spell_list

page_no228

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 228
Other formats: JSON

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