Kallikantzaros
Small Fey, chaotic evil (CR 2)Armor Class 13 hide armor
Hit Points 59 (17d6)
Speed 30 ft.
15 (+2)
13 (+1)
10 (+0)
6 (-2)
8 (-1)
10 (+0)
Skills stealth 3
Senses darkvision 60 ft., passive Perception 9
Languages Sylvan, Undercommon
Challenge Rating 2
Actions
Multiattack.
The kallikantzaros makes two handsaw attacks or two spear attacks.
Handsaw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. The handsaw does an extra die of damage against a target that is wearing no armor.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Misery Whip.
Two kallikantzaros can combine their actions to move up to their speed with a 5-foot, two-person saw held between them and attack a single creature in their path. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d6 + 2) slashing damage. If the creature is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, each kallikantzaros may make a handsaw attack against it as a bonus action.
sizeSmall
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fey Ancestry,desc: The kallikantzaros has advantage on saving throws against being charmed, and magic can't put a kallikantzaros to sleep.,name: Hateful Scents,desc: A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. The kallikantzaros can't voluntarily move toward the incense. Burning old shoes has the same effect.,name: Nimble Escape,desc: The kallikantzaros can take the Disengage or Hide action as a bonus action on each of its turns.
spell_list
page_no233
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 233