Kalke
Small Fiend, neutral evil (CR 1/4)Armor Class 14 natural armor
Hit Points 9 (2d6+2)
Speed 30 ft., climb 30 ft.
8 (-1)
17 (+3)
12 (+1)
13 (+1)
7 (-2)
13 (+1)
Skills perception 0, stealth 5
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Common, Infernal
Challenge Rating 1/4
Actions
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
sizeSmall
typeFiend
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Extinguish Flames,desc: Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.,name: Detect Spellcasting,desc: Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.,name: Magic Resistance,desc: Kalkes have advantage on saving throws against spells and magical effects.
spell_list
page_no259
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 259