Kalke

Small Fiend, neutral evil (CR 1/4)

Armor Class 14 natural armor

Hit Points 9 (2d6+2)🎲

Speed 30 ft., climb 30 ft.


STR

8 (-1)

DEX

17 (+3)

CON

12 (+1)

INT

13 (+1)

WIS

7 (-2)

CHR

13 (+1)


Skills perception 0, stealth 5

Senses darkvision 120 ft., passive Perception 10

Languages Abyssal, Common, Infernal

Challenge Rating 1/4

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


sizeSmall

typeFiend

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Extinguish Flames,desc: Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.,name: Detect Spellcasting,desc: Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.,name: Magic Resistance,desc: Kalkes have advantage on saving throws against spells and magical effects.

spell_list

page_no259

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 259
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