Keg Golem

Medium Construct, unaligned (CR 3)

Armor Class 11 natural armor

Hit Points 45 (6d8+18)🎲

Speed 30 ft.


STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

8 (-1)

WIS

7 (-2)

CHR

3 (-4)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages of its creator but can't speak

Challenge Rating 3

Actions

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Ale Blast (Recharge 5-6).

The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine

damage_immunitiespoison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Empty Keg,desc: A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.,name: Immutable Form,desc: The keg golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The keg golem has advantage on saving throws against spells and other magical effects.,name: Rolling Charge,desc: If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.

spell_list

page_no201

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 201
Other formats: JSON

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