Kelp Drake

Medium Dragon, neutral evil (CR 3)

Armor Class 15 natural armor

Hit Points 60 (8d8+24)🎲

Speed 20 ft., swim 50 ft.


STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

7 (-2)

WIS

12 (+1)

CHR

10 (+0)


Skills athletics 6, perception 3, stealth 4

Senses darkvision 60 ft., passive Perception 13

Languages Draconic

Challenge Rating 3

Actions

Multiattack.

The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Deathroll.

The kelp drake latches onto a Medium or smaller creature it can see within 5 feet of it and rolls itself and the target. The target must make a DC 13 Constitution saving throw. On a failure, the creature takes 7 (2d6) slashing damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn’t stunned. The kelp drake can use this action only if both itself and the target are immersed in water.

Binding Bile (Recharge 6).

The drake forcibly vomits a long line of bile-coated kelp that unravels in a 30-foot-long, 5-foot-wide line. Each target in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) acid damage and is restrained by kelp for 1 minute. On a success, a creature takes half the damage and isn’t restrained. A creature, including the target, can take its action to remove the kelp by succeeding on a DC 13 Strength check. Alternatively, the kelp can be attacked and destroyed (AC 10; hp 3; immunity to bludgeoning, poison, and psychic damage).


sizeMedium

typeDragon

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aggressive,desc: As a bonus action, the drake can move up to its speed toward a hostile creature that it can see.,name: Limited Amphibiousness,desc: The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation.

spell_list

page_no227

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 227
Other formats: JSON

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