Kezai

Medium Monstrosity, unaligned (CR 4)

Armor Class 16 natural armor

Hit Points 67 (9d8+27)šŸŽ²

Speed 30 ft., fly 50 ft.


STR

13 (+1)

DEX

18 (+4)

CON

16 (+3)

INT

4 (-3)

WIS

12 (+1)

CHR

12 (+1)


Skills

Senses blindsight 60 ft., passive Perception 11

Languages ā€”

Challenge Rating 4

Actions

Multiattack.

The kezai makes three attacks: one with its poison barb and two with its claws.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.

Poison Barb.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failure, the creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isnā€™t poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While poisoned in this way, the creature takes 3 (1d6) poison damage at the start of each of its turns.

Searing Acid (Recharge 6).

The kezaiā€™s mandibles drip a searing acid, instantly igniting the gas around it. Each creature within 20 feet of the kezai must make a DC 14 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. The kezaiā€™s Nauseous Gas trait becomes inactive for 1 minute. The kezai canā€™t use Searing Gas unless Nauseous Gas has been active for at least 1 minute.


sizeMedium

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Nauseous Gas,desc: The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a DC 14 Constitution saving throw or take 2 (1d4) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas.

spell_list

page_no228

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 228
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