Khalkos Spawn
Tiny Aberration, (CR 2)Armor Class 16
Hit Points 27 (6d4+12)
Speed 30 ft., fly 30 ft.
6 (-2)
16 (+3)
14 (+2)
18 (+4)
14 (+2)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages telepathy 120 ft.
Challenge Rating 2
Actions
Chaos Pheromones.
The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
Sting.
Melee Weapon Attack: +5 to hit reach 5 ft. one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
sizeTiny
typeAberration
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save5
wisdom_save4
charisma_save3
perception
damage_vulnerabilities
damage_resistancesfire, psychic, radiant
damage_immunities
condition_immunitiescharmed
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Detect Alignment,desc: The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
spell_list
page_no294
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 294