Kinnara

Medium Celestial, lawful good (CR 3)

Armor Class 14 natural armor

Hit Points 65 (10d8+20)🎲

Speed 30 ft., fly 50 ft.


STR

12 (+1)

DEX

15 (+2)

CON

14 (+2)

INT

13 (+1)

WIS

16 (+3)

CHR

19 (+4)


Skills insight 5, performance 8

Senses darkvision 60 ft., passive Perception 13

Languages all, telepathy 60 ft.

Challenge Rating 3

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.

Discordant Refrain (Recharge 5-6).

The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save5

charisma_save6

perception

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr3

reactionsname: Share the Pain,desc: When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.

legendary_desc

legendary_actions

special_abilitiesname: Angelic Weapons,desc: The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).,name: Eternal Lovers,desc: The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.,name: Innate Spellcasting,desc: The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components: At will: detect good and evil, guidance, light, spare the dying 3/day each: charm person, sleep, healing word 1/day each: calm emotions, enthrall, hold person

spell_list

page_no17

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 17
Other formats: JSON

← King Kobold Kirikari →