Kinnara
Medium Celestial, lawful good (CR 3)Armor Class 14 natural armor
Hit Points 65 (10d8+20)
Speed 30 ft., fly 50 ft.
12 (+1)
15 (+2)
14 (+2)
13 (+1)
16 (+3)
19 (+4)
Skills insight 5, performance 8
Senses darkvision 60 ft., passive Perception 13
Languages all, telepathy 60 ft.
Challenge Rating 3
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
Discordant Refrain (Recharge 5-6).
The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeCelestial
group
alignmentlawful good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save5
charisma_save6
perception
damage_vulnerabilities
damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr3
reactionsname: Share the Pain,desc: When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.
legendary_desc
legendary_actions
special_abilitiesname: Angelic Weapons,desc: The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).,name: Eternal Lovers,desc: The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.,name: Innate Spellcasting,desc: The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components: At will: detect good and evil, guidance, light, spare the dying 3/day each: charm person, sleep, healing word 1/day each: calm emotions, enthrall, hold person
spell_list
page_no17
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 17