Kobold, Ghost Hunter
Small Humanoid, lawful neutral (CR 11)Armor Class 18 studded leather
Hit Points 176 (32d6+64)
Speed 30 ft.
12 (+1)
22 (+6)
15 (+2)
14 (+2)
20 (+5)
14 (+2)
Skills perception 5
Senses darkvision 60', passive Perception 19
Languages Common, Draconic, + any two languages
Challenge Rating 11
Actions
Multiattack.
Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack.
Shortsword.
Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant.
sizeSmall
typeHumanoid
group
alignmentlawful neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunities
condition_immunitiescharmed, frightened, paralyzed
cr11
reactionsname: Flame Burst,desc: When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter’s next turn.
legendary_desc
legendary_actions
special_abilitiesname: Blessed Weapons,desc: Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack).,name: Ethereal Sight,desc: Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa.,name: Hidden Hunter,desc: While the ghost hunter remains motionless it is invisible to Undead.,name: Pack Tactics,desc: Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.,name: Sunlight Sensitivity,desc: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.,name: Undead Hunter,desc: Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead.,name: Hand Crossbow,desc: Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant.,name: Flame Jet,desc: Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn’t being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns.,name: Holy Strike (Recharge 5–6),desc: The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn.
spell_list
page_no254
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 254