Kobold, Leviathan Hunter
Medium Humanoid, chaotic neutral (CR 10)Armor Class 17 Hardy Defense
Hit Points 190 (20d8+100)
Speed 30 ft., swim 30 ft.
20 (+5)
15 (+2)
21 (+5)
10 (+0)
15 (+2)
14 (+2)
Skills perception 2
Senses darkvision 120', passive Perception 16
Languages Common, Draconic
Challenge Rating 10
Actions
Multiattack.
3 Slams or 1 Harpoon and 2 Slams.
Slam.
Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunterâs choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.
Harpoon.
Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunterâs choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter canât make Harpoon attacks vs. other targets and target and hunter canât move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.
Crush.
One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).
sizeMedium
typeHumanoid
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistancesbludgeoning, cold
damage_immunities
condition_immunities
cr10
reactionsname: Grappled Redirect,desc: If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.
legendary_desc
legendary_actions
special_abilitiesname: Expert Wrestler,desc: Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.,name: Hardy Defense,desc: While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.,name: Hold Breath,desc: Can hold its breath for 30 min.,name: Leviathan Hunter,desc: Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.,name: Marine Weapons,desc: Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunterâs choice.,name: Pack Tactics,desc: Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.,name: Sunlight Sensitivity,desc: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
spell_list
page_no254
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 254