Kobold Sorcerer

Small Humanoid, (CR 1)

Armor Class 12

Hit Points 27 (5d6+10)🎲

Speed 30 ft.


STR

6 (-2)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common, Draconic

Challenge Rating 1

Actions

Multiattack (2/day).

The kobold sorcerer makes three flame bolt attacks.

Flame Bolt.

Ranged Spell Attack: +4 to hit range 120 ft. one target. Hit: 5 (1d10) fire damage.

Shiv.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) piercing damage.


sizeSmall

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor

spell_list

page_no298

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 298
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