Koralk (Harvester Devil)

Large Fiend (devil), lawful evil (CR 11)

Armor Class 15 natural armor

Hit Points 136 (16d10+48)🎲

Speed 40 ft.


STR

16 (+3)

DEX

13 (+1)

CON

17 (+3)

INT

10 (+0)

WIS

11 (+0)

CHR

13 (+1)


Skills

Senses darkvision 120 ft., passive Perception 10

Languages Infernal, telepathy 120 ft.

Challenge Rating 11

Actions

Multiattack.

The koralk can make three stinger attacks and two scythe attacks. It can also make a bite attack if it has a target grappled.

Scythe.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage, OR a Medium-sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13).

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 19 (3d10 + 3) piercing damage.

Stinger.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 (3d6) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic.


sizeLarge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save4

charisma_save5

perception

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil's Sight,desc: Magical darkness does not impair the koralk's darkvision.,name: Magic Resistance,desc: The koralk has advantage on saving throws against spells and other magical effects.,name: Steadfast,desc: The koralk cannot be frightened while it can see an allied creature within 30 feet of it

spell_list

page_no108

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 108
Other formats: JSON

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