Korrigan

Small Fey, chaotic neutral (CR 3)

Armor Class 14 natural armor

Hit Points 66 (12d6+24)🎲

Speed 30 ft.


STR

11 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHR

17 (+3)


Skills acrobatics 5, performance 5

Senses darkvision 60 ft., passive Perception 12

Languages Common, Gnomish, Sylvan

Challenge Rating 3

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Deadly Breath (Recharge 4-6).

The korrigan targets one creature within 5 feet and exhales its foul breath. The creature must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Enchanting Revels (1/Day at Dusk or Night Only).

The korrigan sings a magical melody and dances. Each humanoid within 60 feet of the korrigan that can hear the revels must succeed on a DC 13 Wisdom saving throw or be charmed until the revels end. For every korrigan that joins in the revels, the save DC increases by 1 (maximum DC 19).

Each korrigan participating in the revels must take a bonus action on its subsequent turns to continue singing and must use its move action to move at least 5 feet to continue dancing. It can keep singing and dancing for up to 1 minute as long as it maintains concentration. The song ends if all of the korrigan lose concentration or stop singing and dancing.

A charmed target is incapacitated and begins to dance and caper for the duration of the revels. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Enchanting Revels of the same band of korrigan for the next 24 hours.


sizeSmall

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed, exhaustion

cr3

reactionsname: Catch Me If You Can,desc: When a creature moves within 5 feet of the korrigan, the korrigan can cast the misty step spell.

legendary_desc

legendary_actions

special_abilitiesname: Ungodly Resistance,desc: The korrigan has advantage on saving throws against spells or other magical effects cast or created by a cleric or paladin.,name: Innate Spellcasting,desc: The korrigan's innate spellcasting ability is Charisma (spell save DC 13). The korrigan can innately cast the following spells, requiring no material components: 3/day each: charm person, enthrall, hideous laughter, misty step 1/day: divination

spell_list

page_no242

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 242
Other formats: JSON

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