Krake Spawn

Huge Monstrosity, neutral evil (CR 9)

Armor Class 16 natural armor

Hit Points 150 (12d12+72)🎲

Speed 20 ft., swim 30 ft.


STR

24 (+7)

DEX

12 (+1)

CON

22 (+6)

INT

17 (+3)

WIS

15 (+2)

CHR

18 (+4)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages Common, Infernal, Primordial, Void Speech

Challenge Rating 9

Actions

Multiattack.

The krake spawn makes eight tentacle attacks and one bite attack. It can substitute one constrict attack for two tentacle attacks if it has a creature grappled at the start of the krake spawn's turn, but it never constricts more than once per turn.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) slashing damage.

Tentacle.

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 7) necrotic damage. If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17).

Constrict.

The constricted creature takes 26 (3d12 + 7) bludgeoning damage and is grappled (escape DC 17) and restrained.

Ink Cloud (Recharge 6).

The krake spawn emits black, venomous ink in a 30-foot cloud as a bonus action while underwater. The cloud affects vision as the darkness spell, and any creature that starts its turn inside the cloud takes 10 (3d6) poison damage, or half damage with a successful DC 18 Constitution saving throw. The krake spawn's darkvision is not impaired by this cloud. The cloud persists for 1 minute, then disperses.

Vomit Forth the Deeps (1/Day).

The krake spawn sprays half-digested food from its maw over a 15-foot cone. This acidic slurry causes 3 (1d6) acid damage and targets must make a successful DC 18 Constitution saving throw or be incapacitated until the end of their next turn.


sizeHuge

typeMonstrosity

group

alignmentneutral evil

strength_save11

dexterity_save

constitution_save10

intelligence_save7

wisdom_save

charisma_save8

perception

damage_vulnerabilities

damage_resistances

damage_immunitiescold, poison, psychic

condition_immunitiescharmed, poisoned

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The krake spawn can breathe air and water.,name: Jet,desc: While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. It must move in a straight line while using this ability.,name: Innate Spellcasting,desc: the krake spawn's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: at will: protection from energy, ray of frost 1/day each: ice storm, wall of ice

spell_list

page_no269

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 269
Other formats: JSON

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