Lambent Witchfyre

Large Aberration, unaligned (CR 7)

Armor Class 15 natural armor

Hit Points 110 (13d10+39)🎲

Speed 20 ft.


STR

10 (+0)

DEX

16 (+3)

CON

17 (+3)

INT

2 (-4)

WIS

11 (+0)

CHR

1 (-5)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages

Challenge Rating 7

Actions

Multiattack.

The lambent witchfyre makes three blazing touch attacks.

Blazing Touch.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or wish spell.


sizeLarge

typeAberration

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire, poison

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fire Absorption,desc: Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.,name: Fire Form,desc: The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.,name: Illumination,desc: The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

spell_list

page_no234

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 234
Other formats: JSON

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