Lamassu

Large Celestial, lawful good (CR 10)

Armor Class 17 natural armor

Hit Points 147 (14d10+70)🎲

Speed 30 ft., fly 60 ft.


STR

18 (+4)

DEX

14 (+2)

CON

20 (+5)

INT

17 (+3)

WIS

18 (+4)

CHR

16 (+3)


Skills arcana 7, history 7, insight 8, perception 8

Senses truesight 60 ft., passive Perception 18

Languages all, telepathy 120 ft.

Challenge Rating 10

Actions

Multiattack.

The lamassu makes two attacks with its claws.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.

Healing Touch (3/Day).

The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.


sizeLarge

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save6

constitution_save9

intelligence_save

wisdom_save8

charisma_save7

perception8

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr10

reactions

legendary_descThe lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The lamassu makes a Wisdom (Perception) check.,name: Claw Attack,desc: The lamassu makes one claw attack.,name: Wing Attack (Costs 2 Actions),desc: The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

special_abilitiesname: Magic Resistance,desc: The lamassu has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The lamassu's weapon attacks are magical.,name: Pounce,desc: If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.,name: Innate Spellcasting,desc: The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding

spell_list

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Creature Codex, page no. 247
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