Lazavik

Tiny Fey, neutral good (CR 3)

Armor Class 14

Hit Points 36 (8d4+16)šŸŽ²

Speed 30 ft., swim 30 ft.


STR

12 (+1)

DEX

18 (+4)

CON

15 (+2)

INT

13 (+1)

WIS

17 (+3)

CHR

14 (+2)


Skills perception 7, stealth 8, survival 5

Senses darkvision 120 ft., passive Perception 17

Languages Common, Sylvan

Challenge Rating 3

Actions

Reed Whip.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Eye Flare (Recharge 5-6).

The lazavikā€™s eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isnā€™t blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeTiny

typeFey

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception7

damage_vulnerabilities

damage_resistancespoison

damage_immunities

condition_immunitiesfrightened, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Glowing Eye,desc: As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavikā€™s eye gains the lazavikā€™s Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required).,name: Hold Breath,desc: The lazavik can hold its breath for 30 minutes.,name: Speak with Beasts,desc: The lazavik can communicate with beasts as if they shared a language.,name: Swamp Stride,desc: Difficult terrain composed of mud, reeds, or other marshy terrain doesnā€™t cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard.

spell_list

page_no236

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 236
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ā† Lava Keeper Leashed Lesion ā†’