Lemure

Medium Fiend (devil), lawful evil (CR 0)
Illustration of Lemure Captivating Caption

Armor Class 7

Hit Points 13 (3d8)🎲

Speed 15 ft.


STR

10 (+0)

DEX

5 (-3)

CON

11 (+0)

INT

1 (-5)

WIS

11 (+0)

CHR

3 (-4)


Skills

Senses darkvision 120 ft., passive Perception 10

Languages understands infernal but can't speak

Challenge Rating 0

Actions

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


sizeMedium

typeFiend

groupDevils

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold

damage_immunitiesfire, poison

condition_immunitiescharmed, frightened, poisoned

cr0

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the lemure's darkvision.,name: Hellish Rejuvenation,desc: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

spell_list

page_no278

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 278
Other formats: JSON

← Lemure Band Lemurfolk Greyfur →