Lemure
Medium Fiend (devil), lawful evil (CR 0)Armor Class 7
Hit Points 13 (3d8)
Speed 15 ft.
10 (+0)
5 (-3)
11 (+0)
1 (-5)
11 (+0)
3 (-4)
Skills
Senses darkvision 120 ft., passive Perception 10
Languages understands infernal but can't speak
Challenge Rating 0
Actions
Fist.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
sizeMedium
typeFiend
groupDevils
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold
damage_immunitiesfire, poison
condition_immunitiescharmed, frightened, poisoned
cr0
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the lemure's darkvision.,name: Hellish Rejuvenation,desc: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
spell_list
page_no278
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 278