Lemure Band
Large Fiend, (CR 2)Armor Class 7
Hit Points 67 (15d8)
Speed 15 ft.
10 (+0)
4 (-3)
10 (+0)
1 (-5)
10 (+0)
2 (-4)
Skills
Senses darkvision 120 ft., passive Perception 10
Languages understands Infernal but can't speak
Challenge Rating 2
Actions
Fists.
Melee Weapon Attack: +2 to hit reach 5 ft. one target. Hit: 12 (5d4) bludgeoning damage.
sizeLarge
typeFiend
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Area Vulnerability,desc: The band takes double damage from any effect that targets an area.,name: Band Dispersal,desc: When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.,name: Band,desc: The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.,name: Devils Sight,desc: The bands darkvision penetrates magical darkness.,name: Eerie Groan,desc: While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.,name: Lawful Evil,desc: The band radiates a Lawful and Evil aura.
spell_list
page_no86
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 86