Lemurfolk

Small Humanoid (lemurfolk), neutral (CR 1/4)

Armor Class 13

Hit Points 14 (4d6)🎲

Speed 20 ft., fly 40 ft., climb 10 ft.


STR

10 (+0)

DEX

15 (+2)

CON

11 (+0)

INT

12 (+1)

WIS

10 (+0)

CHR

8 (-1)


Skills acrobatics 4, stealth 4

Senses darkvision 60 ft., passive Perception 10

Languages Common, Lemurfolk

Challenge Rating 1/4

Actions

Kukri Dagger.

Melee Weapon Attack: +4 to hit, reach 5 ft., 20/60 range, one target. Hit: 4 (1d4 + 2) piercing damage.

Blowgun.

Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.


sizeSmall

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Silent Glide,desc: The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks.,name: Sneak Attack (1/Turn),desc: The lemurfolk deals an extra 3 (1d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the lemurfolk that isn't incapacitated and the lemurfolk doesn't have disadvantage on the attack roll.

spell_list

page_no271

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 271
Other formats: JSON

← Lemurfolk Greyfur Leonino →