Leshy
Medium Monstrosity, chaotic neutral (CR 1)Armor Class 14 natural armor
Hit Points 84 (13d8+26)
Speed 30 ft.
16 (+3)
12 (+1)
14 (+2)
14 (+2)
15 (+2)
16 (+3)
Skills deception 5, perception 4, stealth 3, survival 4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Challenge Rating 1
Actions
Multiattack.
The leshy makes two club attacks.
Change Size.
The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Tiny). The change is entirely illusory, so the leshy's statistics do not change.
Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
sizeMedium
typeMonstrosity
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: the leshy's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: animal friendship, pass without trace, speak with animals 1/day each: entangle, plant growth, shillelagh, speak with plants, hideous laughter,name: Camouflage,desc: A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage.,name: Mimicry,desc: A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)-DM's choice-realize that something is mimicking the sound. The leshy has advantage on the check if it's mimicking a general type of creature (a crow's call, a bear's roar) and not a specific individual's voice.
spell_list
page_no272
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 272