Liosalfar

Large Elemental, neutral (CR 8)

Armor Class 17

Hit Points 110 (20d10)🎲

Speed fly 60 ft., hover true ft.


STR

10 (+0)

DEX

25 (+7)

CON

10 (+0)

INT

18 (+4)

WIS

18 (+4)

CHR

12 (+1)


Skills arcana 7, insight 7, perception 7

Senses blindsight 120 ft., truesight 60 ft., passive Perception 17

Languages Common, Celestial, Primordial, Elvish, Giant

Challenge Rating 8

Actions

Multiattack.

The liosalfar makes two Disrupting Touch attacks.

Disrupting Touch.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.


sizeLarge

typeElemental

group

alignmentneutral

strength_save

dexterity_save10

constitution_save3

intelligence_save7

wisdom_save7

charisma_save4

perception7

damage_vulnerabilities

damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison, psychic, radiant

condition_immunitiesblinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Alien Mentality,desc: A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.,name: Darkness Vulnerability,desc: Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.,name: Incorporeal Movement,desc: The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Innate Spellcasting,desc: the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying 2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray 1/day each: hallucinatory terrain, plane shift, sunbeam,name: Lightform,desc: Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.,name: Prismatic Glow,desc: Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness.

spell_list

page_no277

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 277
Other formats: JSON

← Lion Living Shade →