Living Star
Huge Celestial, any alignment (CR 19)Armor Class 19 natural armor
Hit Points 207 (18d12+90)
Speed 0 ft., fly 60 ft.
24 (+7)
22 (+6)
21 (+5)
21 (+5)
19 (+4)
22 (+6)
Skills acrobatics 12, insight 10, perception 10, persuasion 12
Senses truesight 120 ft., passive Perception 20
Languages Celestial, Common
Challenge Rating 19
Actions
Multiattack.
The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
Starflare.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
Silvered Ray.
Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
sizeHuge
typeCelestial
group
alignmentany alignment
strength_save
dexterity_save12
constitution_save11
intelligence_save
wisdom_save10
charisma_save
perception10
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison, radiant
condition_immunitiescharmed, frightened, poisoned, stunned
cr19
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The living star has advantage on saving throws against spells and other magical effects.,name: Resize,desc: As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.,name: Starshine,desc: A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.,name: Supernova,desc: When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
spell_list
page_no256
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 256