Living Star

Huge Celestial, any alignment (CR 19)

Armor Class 19 natural armor

Hit Points 207 (18d12+90)🎲

Speed 0 ft., fly 60 ft.


STR

24 (+7)

DEX

22 (+6)

CON

21 (+5)

INT

21 (+5)

WIS

19 (+4)

CHR

22 (+6)


Skills acrobatics 12, insight 10, perception 10, persuasion 12

Senses truesight 120 ft., passive Perception 20

Languages Celestial, Common

Challenge Rating 19

Actions

Multiattack.

The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.

Starflare.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.

Silvered Ray.

Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.


sizeHuge

typeCelestial

group

alignmentany alignment

strength_save

dexterity_save12

constitution_save11

intelligence_save

wisdom_save10

charisma_save

perception10

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison, radiant

condition_immunitiescharmed, frightened, poisoned, stunned

cr19

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The living star has advantage on saving throws against spells and other magical effects.,name: Resize,desc: As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.,name: Starshine,desc: A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.,name: Supernova,desc: When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.

spell_list

page_no256

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 256
Other formats: JSON

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