Lizardfolk
Medium Humanoid, (CR 1/2)Armor Class 14
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
14 (+2)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
8 (-1)
Skills
Senses passive Perception 12
Languages Draconic
Challenge Rating 1/2
Actions
Multiattack.
The lizardfolk attacks with its club and shield.
Bite.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Shield.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin.
Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 30/120 ft. one target. Hit: 5 (1d6 + 2) piercing damage.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Hold Breath,desc: The lizardfolk can hold its breath for 15 minutes.
spell_list
page_no309
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 309