Lizardfolk

Medium Humanoid, (CR 1/2)
Illustration of Lizardfolk Captivating Caption

Armor Class 14

Hit Points 22 (4d8+4)🎲

Speed 30 ft., swim 30 ft.


STR

14 (+2)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

8 (-1)


Skills

Senses passive Perception 12

Languages Draconic

Challenge Rating 1/2

Actions

Multiattack.

The lizardfolk attacks with its club and shield.

Bite.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.

Club.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shield.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 30/120 ft. one target. Hit: 5 (1d6 + 2) piercing damage.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: The lizardfolk can hold its breath for 15 minutes.

spell_list

page_no309

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 309
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