Lizardfolk Chosen One

Medium Humanoid, (CR 4)

Armor Class 15

Hit Points 75 (10d8+30)🎲

Speed 30 ft., swim 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHR

14 (+2)


Skills

Senses passive Perception 15

Languages Draconic

Challenge Rating 4

Actions

Multiattack.

The lizardfolk attacks once with its shield and twice with its trident.

Shield.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.

Trident.

Melee or Ranged Weapon Attack: +5 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save5

intelligence_save

wisdom_save3

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactionsname: Supernatural Rebuke (1/Day),desc: When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).

legendary_desc

legendary_actions

special_abilitiesname: Aligned,desc: The lizardfolk radiates either an Evil or Good aura.,name: Hold Breath,desc: The lizardfolk can hold its breath for 15 minutes.

spell_list

page_no310

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 310
Other formats: JSON

← Lizardfolk Lizardfolk →