Lizardfolk Chosen One
Medium Humanoid, (CR 4)Armor Class 15
Hit Points 75 (10d8+30)
Speed 30 ft., swim 30 ft.
16 (+3)
12 (+1)
16 (+3)
10 (+0)
12 (+1)
14 (+2)
Skills
Senses passive Perception 15
Languages Draconic
Challenge Rating 4
Actions
Multiattack.
The lizardfolk attacks once with its shield and twice with its trident.
Shield.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
Trident.
Melee or Ranged Weapon Attack: +5 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactionsname: Supernatural Rebuke (1/Day),desc: When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).
legendary_desc
legendary_actions
special_abilitiesname: Aligned,desc: The lizardfolk radiates either an Evil or Good aura.,name: Hold Breath,desc: The lizardfolk can hold its breath for 15 minutes.
spell_list
page_no310
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 310