Lizardfolk

Medium Humanoid (lizardfolk), neutral (CR 1/2)
Illustration of Lizardfolk Captivating Caption

Armor Class 15 natural armor, shield

Hit Points 22 (4d8+4)🎲

Speed 30 ft., swim 30 ft.


STR

15 (+2)

DEX

10 (+0)

CON

13 (+1)

INT

7 (-2)

WIS

12 (+1)

CHR

7 (-2)


Skills perception 3, stealth 4, survival 5

Senses passive Perception 13

Languages Draconic

Challenge Rating 1/2

Actions

Multiattack.

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


sizeMedium

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: The lizardfolk can hold its breath for 15 minutes.

spell_list

page_no326

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 326
Other formats: JSON

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