Lost Minotaur
Large Undead, neutral evil (CR 8)Armor Class 16 natural armor
Hit Points 114 (12d10+48)
Speed 40 ft.
20 (+5)
10 (+0)
18 (+4)
5 (-3)
12 (+1)
8 (-1)
Skills athletics 8, perception 4, survival 4
Senses darkvision 60 ft., passive Perception 14
Languages understands the languages it knew in life but can't speak
Challenge Rating 8
Actions
Multiattack.
The minotaur makes two twilight greataxe attacks.
Twilight Greataxe.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.
Gore.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
sizeLarge
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save3
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception4
damage_vulnerabilitiesradiant
damage_resistancesnecrotic
damage_immunitiescold, poison
condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned, stunned
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.,name: Keen Smell,desc: The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.,name: Magic Resistance,desc: The lost minotaur has advantage on saving throws against spells and other magical effects.,name: Sense Life,desc: The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.
spell_list
page_no169
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 169