Lotus Golem

Large Construct, unaligned (CR 9)

Armor Class 14

Hit Points 82 (11d10+22)🎲

Speed 30 ft.


STR

14 (+2)

DEX

19 (+4)

CON

14 (+2)

INT

6 (-2)

WIS

12 (+1)

CHR

4 (-3)


Skills athletics 6, perception 9

Senses darkvision 60 ft., passive Perception 19

Languages understands the languages of its creator but can't speak

Challenge Rating 9

Actions

Multiattack.

The lotus golem makes two arcane water attacks.

Arcane Water.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save6

dexterity_save8

constitution_save

intelligence_save

wisdom_save

charisma_save

perception9

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

damage_immunitiescold, fire, poison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr9

reactionsname: Arcane Absorption,desc: When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.

legendary_desc

legendary_actions

special_abilitiesname: Arcane Pool,desc: The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.,name: Water Walker,desc: The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.

spell_list

page_no201

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document__slugcc

document__titleCreature Codex

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Creature Codex, page no. 201
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