Lotus Golem
Large Construct, unaligned (CR 9)Armor Class 14
Hit Points 82 (11d10+22)
Speed 30 ft.
14 (+2)
19 (+4)
14 (+2)
6 (-2)
12 (+1)
4 (-3)
Skills athletics 6, perception 9
Senses darkvision 60 ft., passive Perception 19
Languages understands the languages of its creator but can't speak
Challenge Rating 9
Actions
Multiattack.
The lotus golem makes two arcane water attacks.
Arcane Water.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save6
dexterity_save8
constitution_save
intelligence_save
wisdom_save
charisma_save
perception9
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
damage_immunitiescold, fire, poison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr9
reactionsname: Arcane Absorption,desc: When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.
legendary_desc
legendary_actions
special_abilitiesname: Arcane Pool,desc: The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.,name: Water Walker,desc: The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.
spell_list
page_no201
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 201