Magmin
Small Elemental, chaotic neutral (CR 1/2)Armor Class 14 natural armor
Hit Points 9 (2d6+2)
Speed 30 ft.
7 (-2)
15 (+2)
12 (+1)
8 (-1)
11 (+0)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge Rating 1/2
Actions
Touch.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
sizeSmall
typeElemental
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesfire
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Death Burst,desc: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.,damage_dice: 2d6,name: Ignited Illumination,desc: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
spell_list
page_no329
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 329