Magmin

Small Elemental, chaotic neutral (CR 1/2)
Illustration of Magmin Captivating Caption

Armor Class 14 natural armor

Hit Points 9 (2d6+2)🎲

Speed 30 ft.


STR

7 (-2)

DEX

15 (+2)

CON

12 (+1)

INT

8 (-1)

WIS

11 (+0)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Challenge Rating 1/2

Actions

Touch.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


sizeSmall

typeElemental

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesfire

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Death Burst,desc: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.,damage_dice: 2d6,name: Ignited Illumination,desc: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

spell_list

page_no329

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 329
Other formats: JSON

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