Magmin
Small Elemental, (CR 1/2)Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
8 (-1)
14 (+2)
10 (+0)
8 (-1)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages Ignan
Challenge Rating 1/2
Actions
Touch.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) fire damage. If the magmin is ablaze and the target is a creature it suffers 5 (1d10) ongoing fire damage until a creature takes an action to extinguish the flame on the target.
Spurt Magma (Ablaze Only).
Ranged Weapon Attack: +5 to hit range 30 ft. one target. Hit: 5 (1d6 + 2) fire damage.
sizeSmall
typeElemental
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesdamage from nonmagical weapons
damage_immunitiescold, fire
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blazing Blood,desc: When the magmin takes damage that doesnt kill it, or when it is subjected to fire damage, its magma shell cracks and it is set ablaze. While ablaze, the magmin sheds bright light for 10 feet and dim light for an additional 10 feet. If the magmin is subjected to cold damage while ablaze, this flame is extinguished. The magmin can also set itself ablaze or extinguish itself as an action.,name: Death Burst,desc: If the magmin dies while ablaze, it explodes in a burst of magma. Each creature within 10 feet makes a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save. Unattended flammable objects in the area are ignited.,name: Elemental Nature,desc: A magmin doesnt require air, sustenance, or sleep.
spell_list
page_no316
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 316