Manticore
Large Monstrosity, (CR 3)Armor Class 14
Hit Points 68 (8d10+24)
Speed 30 ft., fly 50 ft.
16 (+3)
14 (+2)
16 (+3)
8 (-1)
12 (+1)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge Rating 3
Actions
Multiattack.
The manticore attacks with its bite and its claws.
Bite.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) piercing damage.
Claws.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
Tail.
Melee Weapon Attack: +5 to hit reach 10 ft. one target. Hit: 7 (1d8 + 3) piercing damage.
Tail Spike Volley (4/Day).
The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.
sizeLarge
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactionsname: Tail Whip,desc: If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.
legendary_desc
legendary_actions
special_abilities
spell_list
page_no320
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 320