Marilith

Large Fiend (demon), chaotic evil (CR 16)

Armor Class 18 natural armor

Hit Points 189 (18d10+90)🎲

Speed 40 ft.


STR

18 (+4)

DEX

20 (+5)

CON

20 (+5)

INT

18 (+4)

WIS

16 (+3)

CHR

20 (+5)


Skills

Senses truesight 120 ft., passive Perception 13

Languages Abyssal, telepathy 120 ft.

Challenge Rating 16

Actions

Multiattack.

The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport.

The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Variant: Summon Demon (1/Day).

The demon chooses what to summon and attempts a magical summoning.

A marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


sizeLarge

typeFiend

groupDemons

alignmentchaotic evil

strength_save9

dexterity_save

constitution_save10

intelligence_save

wisdom_save8

charisma_save10

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiespoisoned

cr16

reactionsname: Parry,desc: The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The marilith has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The marilith's weapon attacks are magical.,name: Reactive,desc: The marilith can take one reaction on every turn in combat.

spell_list

page_no272

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 272
Other formats: JSON

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