Marilith
Large Fiend, (CR 16)Armor Class 18
Hit Points 220 (21d10+105)
Speed 40 ft.
20 (+5)
22 (+6)
20 (+5)
20 (+5)
18 (+4)
20 (+5)
Skills
Senses truesight 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge Rating 16
Actions
Multiattack.
The marilith makes six attacks with its longswords.
Longsword.
Melee Weapon Attack: +10 to hit reach 5 ft. one target. Hit: 14 (2d8 + 5) slashing damage.
sizeLarge
typeFiend
group
alignment
strength_save10
dexterity_save11
constitution_save10
intelligence_save
wisdom_save9
charisma_save10
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning; damage from nonmagical weapons
damage_immunitiespoison
condition_immunitiespoisoned
cr16
reactionsname: Reactive Teleport,desc: When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.,name: Tail,desc: Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).,name: Teleport,desc: The marilith magically teleports up to 120 feet to an unoccupied space it can see.
legendary_desc
legendary_actions
special_abilitiesname: Chaotic Evil,desc: The marilith radiates a Chaotic and Evil aura.,name: Magic Resistance,desc: The marilith has advantage on saving throws against spells and magical effects.
spell_list
page_no71
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 71