Merclops
Huge Giant, (CR 7)Armor Class 13
Hit Points 126 (11d12+55)
Speed swim 60 ft.
20 (+5)
10 (+0)
20 (+5)
8 (-1)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages Giant
Challenge Rating 7
Actions
Multiattack.
The merclops makes two melee attacks.
Club.
Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Harpoon.
Melee or Ranged Weapon Attack: +8 to hit reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.
sizeHuge
typeGiant
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr7
reactionsname: Big Windup,desc: When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.,name: Thick Skulled (1/Day),desc: The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
legendary_desc
legendary_actions
special_abilitiesname: Panicked Rage,desc: While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.,name: Poor Depth Perception,desc: The merclops makes all ranged attacks with disadvantage.,name: Aquatic,desc: The merclops can breathe underwater.
spell_list
page_no58
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 58