Merfolk

Medium Humanoid, (CR 1/8)
Illustration of Merfolk Captivating Caption

Armor Class 11

Hit Points 11 (2d8+2)🎲

Speed 10 ft., swim 40 ft.


STR

10 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses darkvision 30 ft., passive Perception 12

Languages Aquan, Common

Challenge Rating 1/8

Actions

Trident.

Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.125

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The merfolk can breathe air and water.

spell_list

page_no329

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 329
Other formats: JSON

← Merclops Merfolk Knight →