Merfolk
Medium Humanoid, (CR 1/8)Armor Class 11
Hit Points 11 (2d8+2)
Speed 10 ft., swim 40 ft.
10 (+0)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses darkvision 30 ft., passive Perception 12
Languages Aquan, Common
Challenge Rating 1/8
Actions
Trident.
Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The merfolk can breathe air and water.
spell_list
page_no329
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 329