Merfolk
Medium Humanoid (merfolk), neutral (CR 1/8)Armor Class 11
Hit Points 11 (2d8+2)
Speed 10 ft., swim 40 ft.
10 (+0)
13 (+1)
12 (+1)
11 (+0)
11 (+0)
12 (+1)
Skills perception 2
Senses passive Perception 12
Languages Aquan, Common
Challenge Rating 1/8
Actions
Spear.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The merfolk can breathe air and water.
spell_list
page_no332
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 332