Merrow
Large Monstrosity, (CR 2)Armor Class 13
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.
18 (+4)
10 (+0)
14 (+2)
10 (+0)
12 (+1)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Aquan, Giant, Primordial
Challenge Rating 2
Actions
Claws.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
Harpoon.
Melee or Ranged Weapon Attack: +6 to hit reach 10 ft. or range 20/60 ft. one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
sizeLarge
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The merrow can breathe air and water.
spell_list
page_no331
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 331