Merrow

Large Monstrosity, chaotic evil (CR 2)
Illustration of Merrow Captivating Caption

Armor Class 13 natural armor

Hit Points 45 (6d10+12)🎲

Speed 10 ft., swim 40 ft.


STR

18 (+4)

DEX

10 (+0)

CON

15 (+2)

INT

8 (-1)

WIS

10 (+0)

CHR

9 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge Rating 2

Actions

Multiattack.

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


sizeLarge

typeMonstrosity

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The merrow can breathe air and water.

spell_list

page_no332

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 332
Other formats: JSON

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