Mi-Go

Medium Plant, neutral evil (CR 5)

Armor Class 17 natural armor

Hit Points 76 (8d8+40)🎲

Speed 30 ft., fly 60 ft.


STR

16 (+3)

DEX

19 (+4)

CON

21 (+5)

INT

25 (+7)

WIS

15 (+2)

CHR

13 (+1)


Skills arcana 10, deception 7, medicine 5, perception 5, stealth 7

Senses blindsight 30 ft., darkvision 240 ft., passive Perception 15

Languages Common, Mi-go, Void Speech

Challenge Rating 5

Actions

Multiattack.

The mi-go makes two attacks with its claws.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage.


sizeMedium

typePlant

group

alignmentneutral evil

strength_save6

dexterity_save

constitution_save8

intelligence_save

wisdom_save

charisma_save4

perception5

damage_vulnerabilities

damage_resistancesradiant, cold

damage_immunities

condition_immunities

cr5

reactionsname: Spore Release,desc: When a mi-go dies, it releases its remaining spores. All living creatures within 10 feet take 14 (2d8 + 5) poison damage and become poisoned; a successful DC 16 Constitution saving throw halves the damage and prevents poisoning. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on itself with a success.

legendary_desc

legendary_actions

special_abilitiesname: Astral Travelers,desc: Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right.,name: Sneak Attack (1/Turn),desc: The mi-go does an extra 7 (2d6) damage when it hits a target with a claw attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mi-go that isn't incapacitated and the mi-go doesn't have disadvantage on the attack roll.,name: Disquieting Technology,desc: The mi-go are a highly advanced race, and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine: identify is useless, but an hour of study and a successful DC 19 Arcana check can reveal the purpose and proper functioning of a mi-go item.

spell_list

page_no287

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 287
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