Mi-Go
Medium Plant, neutral evil (CR 5)Armor Class 17 natural armor
Hit Points 76 (8d8+40)
Speed 30 ft., fly 60 ft.
16 (+3)
19 (+4)
21 (+5)
25 (+7)
15 (+2)
13 (+1)
Skills arcana 10, deception 7, medicine 5, perception 5, stealth 7
Senses blindsight 30 ft., darkvision 240 ft., passive Perception 15
Languages Common, Mi-go, Void Speech
Challenge Rating 5
Actions
Multiattack.
The mi-go makes two attacks with its claws.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage.
sizeMedium
typePlant
group
alignmentneutral evil
strength_save6
dexterity_save
constitution_save8
intelligence_save
wisdom_save
charisma_save4
perception5
damage_vulnerabilities
damage_resistancesradiant, cold
damage_immunities
condition_immunities
cr5
reactionsname: Spore Release,desc: When a mi-go dies, it releases its remaining spores. All living creatures within 10 feet take 14 (2d8 + 5) poison damage and become poisoned; a successful DC 16 Constitution saving throw halves the damage and prevents poisoning. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on itself with a success.
legendary_desc
legendary_actions
special_abilitiesname: Astral Travelers,desc: Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right.,name: Sneak Attack (1/Turn),desc: The mi-go does an extra 7 (2d6) damage when it hits a target with a claw attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mi-go that isn't incapacitated and the mi-go doesn't have disadvantage on the attack roll.,name: Disquieting Technology,desc: The mi-go are a highly advanced race, and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine: identify is useless, but an hour of study and a successful DC 19 Arcana check can reveal the purpose and proper functioning of a mi-go item.
spell_list
page_no287
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 287