Mineral Ooze

Large Ooze, neutral (CR 3)

Armor Class 9

Hit Points 76 (8d10+32)🎲

Speed 20 ft.


STR

14 (+2)

DEX

8 (-1)

CON

18 (+4)

INT

1 (-5)

WIS

5 (-3)

CHR

3 (-4)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7

Languages

Challenge Rating 3

Actions

Multiattack.

The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the ooze uses its Encase on the target.

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Encase.

The mineral ooze encases a Medium or smaller creature grappled by it. The encased target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ooze’s turns or take 7 (2d6) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a DC 12 Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 7 (2d6) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized.


sizeLarge

typeOoze

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire

damage_immunities

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, prone

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amorphous,desc: The ooze can move through a space as narrow as 1 inch wide without squeezing.,name: False Appearance,desc: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.,name: Mineralize,desc: As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it.

spell_list

page_no280

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 280
Other formats: JSON

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