Minotaur
Large Monstrosity, (CR 4)Armor Class 14
Hit Points 76 (9d10+27)
Speed 40 ft.
18 (+4)
10 (+0)
16 (+3)
10 (+0)
16 (+3)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 18
Languages Abyssal, Undercommon
Challenge Rating 4
Actions
Greataxe.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
Gore.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
sizeLarge
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Labyrinthine Recall,desc: The minotaur can perfectly recall any route it has traveled.
spell_list
page_no335
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 335