Minotaur

Large Monstrosity, (CR 4)
Illustration of Minotaur Captivating Caption

Armor Class 14

Hit Points 76 (9d10+27)🎲

Speed 40 ft.


STR

18 (+4)

DEX

10 (+0)

CON

16 (+3)

INT

10 (+0)

WIS

16 (+3)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 18

Languages Abyssal, Undercommon

Challenge Rating 4

Actions

Greataxe.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.

Gore.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.


sizeLarge

typeMonstrosity

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Labyrinthine Recall,desc: The minotaur can perfectly recall any route it has traveled.

spell_list

page_no335

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 335
Other formats: JSON

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