Minotaur Champion

Huge Monstrosity, (CR 16)

Armor Class 19

Hit Points 262 (21d12+126)🎲

Speed 50 ft.


STR

22 (+6)

DEX

10 (+0)

CON

22 (+6)

INT

10 (+0)

WIS

16 (+3)

CHR

14 (+2)


Skills

Senses darkvision 120 ft., passive Perception 21

Languages Abyssal, Undercommon

Challenge Rating 16

Actions

Multiattack.

The minotaur gores once and attacks twice with its greataxe.

Gore.

Melee Weapon Attack: +11 to hit reach 5 ft. one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage.

Greataxe.

Melee Weapon Attack: +11 to hit reach 10 ft. one target. Hit: 25 (3d12 + 6) slashing damage.

Fire Breath (Recharge 5-6).

The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success.


sizeHuge

typeMonstrosity

group

alignment

strength_save11

dexterity_save5

constitution_save11

intelligence_save

wisdom_save8

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr16

reactions

legendary_desc

legendary_actions

special_abilitiesname: Labyrinthine Recall,desc: The minotaur can perfectly recall any route it has traveled.,name: Magic Resistance,desc: The minotaur has advantage on saving throws against spells and magical effects.

spell_list

page_no335

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 335
Other formats: JSON

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