Minotaur Skeleton

Large Undead, lawful evil (CR 2)

Armor Class 12 natural armor

Hit Points 67 (9d10+18)🎲

Speed 40 ft.


STR

18 (+4)

DEX

11 (+0)

CON

15 (+2)

INT

6 (-2)

WIS

8 (-1)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge Rating 2

Actions

Greataxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


sizeLarge

typeUndead

groupSkeletons

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Charge,desc: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.,damage_dice: 2d8

spell_list

page_no346

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 346
Other formats: JSON

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