Minotaur Skeleton
Large Undead, lawful evil (CR 2)Armor Class 12 natural armor
Hit Points 67 (9d10+18)
Speed 40 ft.
18 (+4)
11 (+0)
15 (+2)
6 (-2)
8 (-1)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can't speak
Challenge Rating 2
Actions
Greataxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
sizeLarge
typeUndead
groupSkeletons
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.,damage_dice: 2d8
spell_list
page_no346
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 346