Mydnari
Medium Humanoid, neutral evil (CR 1/2)Armor Class 13
Hit Points 22 (4d8+4)
Speed 30 ft.
12 (+1)
16 (+3)
13 (+1)
14 (+2)
16 (+3)
14 (+2)
Skills deception 4, intimidation 4, perception 5
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages Deep Speech, Undercommon
Challenge Rating 1/2
Actions
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Acid Glob.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunitiesacid
condition_immunitiesparalyzed
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Bound in Jelly,desc: The mydnari and its jelly are wholly reliant on each other. If the mydnari’s jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.,name: Jelly Symbiosis,desc: A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.,name: Ooze Empathy,desc: A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.
spell_list
page_no264
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 264