Myling
Small Undead, chaotic evil (CR 2)Armor Class 13 natural armor
Hit Points 45 (10d6+10)
Speed 30 ft., burrow 10 ft.
15 (+2)
10 (+0)
12 (+1)
10 (+0)
12 (+1)
10 (+0)
Skills stealth 4
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge Rating 2
Actions
Multiattack.
The myling makes one bite and two claw attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is grappled (escape DC 12). If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Buried Alive.
If the myling starts its turn on its chosen burial ground, it sinks into the earth. If it has a creature grappled, that creature sinks with the myling. A Medium or larger creature sinks up to its waist; a Small creature sinks up to its neck. If the myling still has the victim grappled at the start of the myling's next turn, both of them disappear into the earth. While buried this way, a creature is considered stunned. It can free itself with a successful DC 20 Strength (Athletics) check, but only one check is allowed; if it fails, the creature is powerless to aid itself except with magic. The creature must also make a DC 10 Constitution saving throw; if it succeeds, the creature has a lungful of air and can hold its breath for (Constitution modifier + 1) minutes before suffocation begins. Otherwise, it begins suffocating immediately. Allies equipped with digging tools can reach it in four minutes divided by the number of diggers; someone using an improvised tool (a sword, a plate, bare hands) counts as only one-half of a digger.
sizeSmall
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, frightened, poisoned, stunned, unconscious
cr2
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no301
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 301