Nalfeshnee

Large Fiend (demon), chaotic evil (CR 13)
Illustration of Nalfeshnee Captivating Caption

Armor Class 18 natural armor

Hit Points 184 (16d10+96)🎲

Speed 20 ft., fly 30 ft.


STR

21 (+5)

DEX

10 (+0)

CON

22 (+6)

INT

19 (+4)

WIS

12 (+1)

CHR

15 (+2)


Skills

Senses truesight 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge Rating 13

Actions

Multiattack.

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge 5-6).

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport.

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Variant: Summon Demon (1/Day).

The demon chooses what to summon and attempts a magical summoning.

A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


sizeLarge

typeFiend

groupDemons

alignmentchaotic evil

strength_save

dexterity_save

constitution_save11

intelligence_save9

wisdom_save6

charisma_save7

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiespoisoned

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The nalfeshnee has advantage on saving throws against spells and other magical effects.

spell_list

page_no272

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 272
Other formats: JSON

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